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	<title>Comments on: Processingjs &amp; Box2d Physics!</title>
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	<link>http://codeblog.shawson.co.uk/processingjs-box2d-physics/</link>
	<description>development notes for my failing memory</description>
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		<title>By: Andor Salga</title>
		<link>http://codeblog.shawson.co.uk/processingjs-box2d-physics/comment-page-1/#comment-228</link>
		<dc:creator>Andor Salga</dc:creator>
		<pubDate>Wed, 19 May 2010 23:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.shawson.co.uk/codeblog/?p=540#comment-228</guid>
		<description>Awesome. Glad to hear you can use the IDEs. Don&#039;t forget to save every once in a while locally. I lost my work a few times while working in a coffee shop when the connection died.

It took me a while to get started with Box2DJS. The documentation is there but the explanations aren&#039;t. The members are listed, but what do they do? I had to rely on examples to figure out how to get things working.

And for the Twitter mashup, I was unable to delete bodies so the page has to reload so it doesn&#039;t slow to a crawl. Supposedly you can delete bodies, but it just doesn&#039;t work.

I pulled out most of my hair trying to create rigid bodies which weren&#039;t rectangles or circles. There is a limitation for those and trying to work around it was a nightmare. If I ever get some more time, I&#039;d like to get it working so I can finish the crayon physics thing.

Here is another IDE I forgot to mention:
http://obsessing.org/

There are a bunch of us on irc.mozilla.org at #processing.js if you want to chat.

Good luck on the game!</description>
		<content:encoded><![CDATA[<p>Awesome. Glad to hear you can use the IDEs. Don&#8217;t forget to save every once in a while locally. I lost my work a few times while working in a coffee shop when the connection died.</p>
<p>It took me a while to get started with Box2DJS. The documentation is there but the explanations aren&#8217;t. The members are listed, but what do they do? I had to rely on examples to figure out how to get things working.</p>
<p>And for the Twitter mashup, I was unable to delete bodies so the page has to reload so it doesn&#8217;t slow to a crawl. Supposedly you can delete bodies, but it just doesn&#8217;t work.</p>
<p>I pulled out most of my hair trying to create rigid bodies which weren&#8217;t rectangles or circles. There is a limitation for those and trying to work around it was a nightmare. If I ever get some more time, I&#8217;d like to get it working so I can finish the crayon physics thing.</p>
<p>Here is another IDE I forgot to mention:<br />
<a href="http://obsessing.org/" rel="nofollow">http://obsessing.org/</a></p>
<p>There are a bunch of us on irc.mozilla.org at #processing.js if you want to chat.</p>
<p>Good luck on the game!</p>
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		<title>By: shawson</title>
		<link>http://codeblog.shawson.co.uk/processingjs-box2d-physics/comment-page-1/#comment-227</link>
		<dc:creator>shawson</dc:creator>
		<pubDate>Wed, 19 May 2010 15:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.shawson.co.uk/codeblog/?p=540#comment-227</guid>
		<description>Thanks for posting- this is really useful!  Cool examples too- I find the physics enabled projects the most engaging and interesting to work on.  

IDE&#039;s are great- Bespin in particular is very slick- brilliant find!  This was a real limiting factor for me as i was having to code in the main processing ide, then copy and paste to javascript which just didnt seem like a good process!

I&#039;m just about to embark on an 8 week project making a &quot;manic miner&quot; type game as part of a competition with a few mates- we can use any tech we want- they are making this their very first xna project while i&#039;m either going to use javascript native or with processingjs library!  These new IDE&#039;s may have tipped the balance!

How have you found working with Box2DJS?  I&#039;ve so far only used pBox2D which has been a bit of a pain as a lot of the data types and method signatures differ from Box2d and there&#039;s not much documentation on it!</description>
		<content:encoded><![CDATA[<p>Thanks for posting- this is really useful!  Cool examples too- I find the physics enabled projects the most engaging and interesting to work on.  </p>
<p>IDE&#8217;s are great- Bespin in particular is very slick- brilliant find!  This was a real limiting factor for me as i was having to code in the main processing ide, then copy and paste to javascript which just didnt seem like a good process!</p>
<p>I&#8217;m just about to embark on an 8 week project making a &#8220;manic miner&#8221; type game as part of a competition with a few mates- we can use any tech we want- they are making this their very first xna project while i&#8217;m either going to use javascript native or with processingjs library!  These new IDE&#8217;s may have tipped the balance!</p>
<p>How have you found working with Box2DJS?  I&#8217;ve so far only used pBox2D which has been a bit of a pain as a lot of the data types and method signatures differ from Box2d and there&#8217;s not much documentation on it!</p>
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	<item>
		<title>By: Andor Salga</title>
		<link>http://codeblog.shawson.co.uk/processingjs-box2d-physics/comment-page-1/#comment-226</link>
		<dc:creator>Andor Salga</dc:creator>
		<pubDate>Wed, 19 May 2010 13:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.shawson.co.uk/codeblog/?p=540#comment-226</guid>
		<description>Nice to see you&#039;re messing with these two libraries. You mentioned that PJS doesn&#039;t have an IDE. But there are a bunch!

here is mine:
matrix.senecac.on.ca/~asalga/pjswebide/

Bespin version:
http://sketch.processing.org/

IDE on main site:
http://processingjs.org/learning/ide

I&#039;ve also been playing around with these two libraries. If you&#039;re interested here&#039;s some stuff I made:

Crayon physics prototype:
http://matrix.senecac.on.ca/~asalga/DPS909/release0.2/work/demos/

Processing.js + Box2DJS + Twitter
http://matrix.senecac.on.ca/~asalga/pjs_twitter

If you figure out how to remove bodies from a scene, please let me know. Every time I try I run into JS errors.</description>
		<content:encoded><![CDATA[<p>Nice to see you&#8217;re messing with these two libraries. You mentioned that PJS doesn&#8217;t have an IDE. But there are a bunch!</p>
<p>here is mine:<br />
matrix.senecac.on.ca/~asalga/pjswebide/</p>
<p>Bespin version:<br />
<a href="http://sketch.processing.org/" rel="nofollow">http://sketch.processing.org/</a></p>
<p>IDE on main site:<br />
<a href="http://processingjs.org/learning/ide" rel="nofollow">http://processingjs.org/learning/ide</a></p>
<p>I&#8217;ve also been playing around with these two libraries. If you&#8217;re interested here&#8217;s some stuff I made:</p>
<p>Crayon physics prototype:<br />
<a href="http://matrix.senecac.on.ca/~asalga/DPS909/release0.2/work/demos/" rel="nofollow">http://matrix.senecac.on.ca/~asalga/DPS909/release0.2/work/demos/</a></p>
<p>Processing.js + Box2DJS + Twitter<br />
<a href="http://matrix.senecac.on.ca/~asalga/pjs_twitter" rel="nofollow">http://matrix.senecac.on.ca/~asalga/pjs_twitter</a></p>
<p>If you figure out how to remove bodies from a scene, please let me know. Every time I try I run into JS errors.</p>
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